01 — Planetary scale in real time
Volumetric clouds, atmosphere and climate dynamics can overwhelm a browser quickly. The goal is to preserve scale, depth and motion without turning the scene into a heavy prerecorded video.
Our planetary 3D engine is a working laboratory for graphics, light physics and high-performance interaction in the browser.
Volumetric clouds, atmosphere and climate dynamics can overwhelm a browser quickly. The goal is to preserve scale, depth and motion without turning the scene into a heavy prerecorded video.
The engine uses WebGPU, raymarching, Rayleigh and Mie scattering, a high-particle-count climate simulation and seamless LOD. This research directly strengthens commercial 3D configurators and interactive brand scenes.
StormDive remains an active laboratory. We do not assign invented business metrics to it; we show the real technical difficulty and how it becomes useful product expertise.